![Lucky's Tale by Playful logo](https://static.wixstatic.com/media/acb60b_c7b75b3d9fcf43fead7b799e6701480a~mv2.jpg/v1/crop/x_0,y_17,w_547,h_250/fill/w_470,h_215,al_c,q_80,usm_0.66_1.00_0.01,enc_auto/acb60b_c7b75b3d9fcf43fead7b799e6701480a~mv2.jpg)
I hear so often that Lucky's Tale is a good game, but it's just a platformer. The thing that is so frustrating about comments like this, is that Lucky's Tale isn't just a platformer, it's proof that games from a 3rd person perspective really work in VR. The other complaint you'll sometimes get is that the game is a regular controller game and doesn't take advantage of motion controls. Criticism like this is a bit bizarre, considering a controller is the proper way to play a 3D platformer in VR. The advantage that VR brings to the table is the fact that you are physically inside the world while playing it. This isn't a trivial difference. This is the whole point. Actually being inside a super colorful platforming world is something I could have only dreamed about in the Sega / Nintendo days of old.
Rating - 91Â
![Lucky's Tale by Playful for the Oculus Rift](https://static.wixstatic.com/media/acb60b_5ce7dbcc7945427cb24f2a68cbde7ef8~mv2_d_2880_1622_s_2.png/v1/crop/x_563,y_0,w_2055,h_1622/fill/w_299,h_236,al_c,q_85,usm_0.66_1.00_0.01,enc_auto/acb60b_5ce7dbcc7945427cb24f2a68cbde7ef8~mv2_d_2880_1622_s_2.png)