The idea of paying $40 for what ultimately boils down to a puzzle game is something that didn't sit well with me before beginning my Talos Principle adventure. Now that I'm dozens of hours into this masterpiece, I'm ashamed to have even pondered the thought. This is a puzzle game tour-de-force that almost feels like it was built from the ground up for VR, even though it wasn't. Croteam strikes a delicate balance between frustration and elation. You'll feel plenty of both in this game, but not too much of either, which is exactly the way it needs to be. All puzzle games must find that proper balance, and Talos is one of the best I've seen. It's almost too much game. Can there be too much of a good thing?